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D — Constant Static Property, class verlocity.input.KeyCode
data — Property, class verlocity.core.ListNode
deadParticles — Property, class verlocity.components.verParticles
Returns the current dead particles.
DEBUG — Property, class verlocity.settings.SettingsData
Enabling DEBUG will turn on Debug mode.
DEBUG_A3D — Property, class verlocity.settings.SettingsData
This debug mode will draw 3D axises and other Away 3D debugging tools Debug modes should NOT be in your finished product.
DEBUG_COLLISION — Property, class verlocity.settings.SettingsData
This debug mode will draw useful red dots and boxes for collision detection.
DEBUG_UI — Property, class verlocity.settings.SettingsData
This debug mode will draw boxes for UI elements.
defaultHealth — Property, class verlocity.ents.Entity
A getter that returns the default health the entity has.
DEFAULT_KEYLIST — Property, class verlocity.settings.SettingsData
Sets the default key list.
DEFAULT_LANGUAGE — Property, class verlocity.settings.SettingsData
Sets the default language of the translation system.
DegreeToRad(nDegree:Number) — Static Method , class verlocity.utils.AngleUtil
Converts a degree to radians
DeInit() — method, class verlocity.ents.Entity
Called when the entity is deleted.
DeInit() — method, class verlocity.logic.State
Called when the state is deinitialized, but not removed.
DEL — Constant Static Property, class verlocity.input.KeyCode
delay — Property, class verlocity.core.Ticker
DelayedFunction — final class, package verlocity.logic
DelayedFunction(iSetDelayTime:int, fSetFunction:Function) — Constructor, class verlocity.logic.DelayedFunction
Delete(sPackageName:String) — method, class verlocity.components.verSave
Deletes the data based on its string name.
Delete(sName:String) — method, class verlocity.components.verVariables
Removes a variable
DEL_MAC — Constant Static Property, class verlocity.input.KeyCode
DEL_PAD — Constant Static Property, class verlocity.input.KeyCode
descFormat — Constant Static Property, class verlocity.display.gui.Achievement
_DestroyCurrentState() — method, class verlocity.components.verStates
Completely destroys the current state.
_Destruct() — method, class verlocity.components.ver3D
Destructor of the component.
_Destruct() — method, class verlocity.components.verAchievements
Destructor of the component.
_Destruct() — method, class verlocity.components.verBitmap
Destructor of the component.
_Destruct() — method, class verlocity.components.verCamera
Destructor of the component.
_Destruct() — method, class verlocity.components.verCollision
Destructor of the component.
_Destruct() — method, class verlocity.components.verConsole
Destructor of the component.
_Destruct() — method, class verlocity.components.verEngine
Destructor of the component.
_Destruct() — method, class verlocity.components.verEnts
Destructor of the component.
_Destruct() — method, class verlocity.components.verInput
Destructor of the component.
_Destruct() — method, class verlocity.components.verLayers
Destructor of the component.
_Destruct() — method, class verlocity.components.verParticles
Destructor of the component.
_Destruct() — method, class verlocity.components.verPause
Destructor of the component.
_Destruct() — method, class verlocity.components.verPhysics
Destructor of the component.
_Destruct() — method, class verlocity.components.verSave
Destructor of the component.
_Destruct() — method, class verlocity.components.verSound
Destructor of the component.
_Destruct() — method, class verlocity.components.verSoundAnalyzer
Destructor of the component.
_Destruct() — method, class verlocity.components.verSoundscape
Destructor of the component.
_Destruct() — method, class verlocity.components.verStates
Destructor of the component.
_Destruct() — method, class verlocity.components.verStats
Destructor of the component.
_Destruct() — method, class verlocity.components.verUI
Destructor of the component.
_Destruct() — method, class verlocity.components.verVariables
Destructor of the component.
_Destruct() — method, class verlocity.core.Component
Called when the component is destroyed.
_Destruct() — method, class verlocity.core.ComponentManager
Removes all registered components and their data.
_Destruct() — method, class verlocity.core.Game
Called when the game is removed.
_Destruct() — method, class verlocity.core.Singleton
Remove this singleton from the manager.
_Destruct() — method, class verlocity.display.DisplayManager
Removes all display management data.
_Destruct() — method, class verlocity.display.MessageManager
Removes all message data.
_Destruct() — method, class verlocity.input.KeyManager
Removes the current key data.
_Destruct() — method, class verlocity.lang.LanguageManager
Removes the current language data.
Destruct() — method, class verlocity.logic.State
Called when the state is removed.
_Destruct() — method, class verlocity.settings.SettingsManager
Removes the current language data.
Die() — method, class verlocity.particle.Particle
Removes the particle from being rendered.
direction — Property, class verlocity.physics.Force
Returns a normalized vector that describes the direction of the force.
Disable() — method, class verlocity.components.verPause
Disables pausing
Disable() — method, class verlocity.logic.ElapsedTrigger
_disabled — Property, class verlocity.logic.State
Returns if the state is disabled.
Disabled() — method, class verlocity.display.gui.PauseButton
Disabled() — method, class verlocity.display.ui.Button
DISABLE_TAB — Property, class verlocity.settings.SettingsData
DISABLE_TAB turns off the focus rectangle that occurs when you press tab.
dispatchEvent(evt:flash.events:Event) — method, class verlocity.core.Global
display — Static Property, class verlocity.Verlocity
Returns the display manager.
_display — Property, class verlocity.ents.DisplayEntity
Returns if this entity base contains display functionality (will not Init until spawned).
_display — Property, class verlocity.ents.Entity
Returns if this entity base contains display functionality (will not Init until spawned).
DisplayEntity — class, package verlocity.ents
DisplayIs(cClassName:Class) — method, class verlocity.ents.DisplayEntity
Returns if the display is a specified base class.
DisplayManager — final class, package verlocity.display
DisplayManager(sStage:flash.display:Stage) — Constructor, class verlocity.display.DisplayManager
displayObj — Property, class verlocity.ents.DisplayEntity
Returns the display object of the entity.
displayType — Property, class verlocity.ents.DisplayEntity
Returns the display type class
DisplayUtil — final class, package verlocity.utils
_Dispose() — method, class verlocity.display.BitmapClip
_Dispose() — method, class verlocity.display.Layer
Disposes all layer info, including bitmap data.
Dispose() — method, class verlocity.display.gui.Achievement
Dispose() — method, class verlocity.display.gui.AchievementList
Dispose() — method, class verlocity.display.gui.AchievementProgress
Dispose() — method, class verlocity.display.gui.PauseMenu
Dispose() — method, class verlocity.display.gui.RealTimeStats
Clears all data related to the real-time stats.
Dispose() — method, class verlocity.display.ui.Bar
Dispose() — method, class verlocity.display.ui.Button
Destroys the entire button
Dispose() — method, class verlocity.display.ui.Scroll
Dispose() — method, class verlocity.display.ui.Text
Dispose() — method, class verlocity.display.ui.UIElement
Destroys the UI element.
_Dispose() — method, class verlocity.ents.DisplayEntity
Cleans the entity's data.
_Dispose() — method, class verlocity.ents.DynamicEntity
Cleans the entity's data.
_Dispose() — method, class verlocity.ents.Entity
Cleans the entity's data.
_Dispose() — method, class verlocity.ents.spawners.BeatSpawner
Removes the elapsed trigger
Dispose() — method, class verlocity.particle.Particle
Deletes any data assoc.
Dispose() — method, class verlocity.particle.ParticleEmitter
Deletes any data assoc.
Dispose() — method, class verlocity.particle.ParticleProperties
Deletes any data assoc.
_Dispose() — method, class verlocity.physics.PhysObject
Clears all physics info.
_Dispose() — method, class verlocity.sound.SoundObject
Cleans the sound data.
Dist1D(nStartPos:Number, nEndPos:Number) — Static Method , class verlocity.utils.MathUtil
Returns the distance (in one dimension) between two positions.
Dist2D(pStartPos:flash.geom:Point, pEndPos:flash.geom:Point) — Static Method , class verlocity.utils.MathUtil
Returns the distance between two points.
DoButton() — method, class verlocity.display.ui.Button
Preforms the button's function
DocumentClass — Property, class verlocity.loaders.Preloader
Down() — method, class verlocity.display.gui.PauseButton
Down() — method, class verlocity.display.ui.Button
Down() — method, class verlocity.display.ui.Scroll
DOWN — Constant Static Property, class verlocity.input.KeyCode
DrawBG() — method, class verlocity.display.gui.PauseButton
DrawBG() — method, class verlocity.display.ui.Button
DrawBG() — method, class verlocity.display.ui.Scroll
DrawCollisionRect() — method, class verlocity.ents.DynamicEntity
DrawRect(uiColor:uint, nAlpha:Number, iWidth:int, iHeight:int, bLine:Boolean, iLineThickness:int, uiLineColor:uint, nLineAlpha:Number, bRounded:Boolean, iRoundness:int, iOffsetX:int, iOffsetY:int) — method, class verlocity.display.ui.Text
DrawRect(uiColor:uint, nAlpha:Number, iWidth:int, iHeight:int, bLine:Boolean, iLineThickness:int, uiLineColor:uint, nLineAlpha:Number, bRounded:Boolean, iRoundness:int, iOffsetX:int, iOffsetY:int) — method, class verlocity.display.ui.UIElement
Draws a rectangle onto the UI element.
DrawRect(drawX:int, drawY:int, drawWidth:Number, drawHeight:Number, nAlpha:Number, uiColor:uint) — method, class verlocity.ents.DisplayEntity
Draws a simple rectangle in the display object.
DrawScreenRect(graphics:flash.display:Graphics) — Static Method , class verlocity.utils.GraphicsUtil
Draws a rectangle across the entire screen.
DrawScrollBar() — method, class verlocity.display.ui.Scroll
DT — Property, class verlocity.components.verEngine
Returns the delta time
_dynamic — Property, class verlocity.ents.DynamicEntity
Returns if the entity is dynamic.
_dynamic — Property, class verlocity.ents.Entity
Returns if the entity is dynamic.
DynamicEntity — class, package verlocity.ents
All moving entities rely on this dynamic entity base for its position.
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