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F — Constant Static Property, class verlocity.input.KeyCode
F1 — Constant Static Property, class verlocity.input.KeyCode
F10 — Constant Static Property, class verlocity.input.KeyCode
F11 — Constant Static Property, class verlocity.input.KeyCode
F12 — Constant Static Property, class verlocity.input.KeyCode
F2 — Constant Static Property, class verlocity.input.KeyCode
F3 — Constant Static Property, class verlocity.input.KeyCode
F4 — Constant Static Property, class verlocity.input.KeyCode
F5 — Constant Static Property, class verlocity.input.KeyCode
F6 — Constant Static Property, class verlocity.input.KeyCode
F7 — Constant Static Property, class verlocity.input.KeyCode
F8 — Constant Static Property, class verlocity.input.KeyCode
F9 — Constant Static Property, class verlocity.input.KeyCode
FadeColors(oldColor:uint, newColor:uint, amount:Number) — method, class verlocity.ents.DisplayEntity
Fades between two colors (hex).
FadeColorsRGB(oldR:int, oldG:int, oldB:int, newR:int, newG:int, newB:int, amount:Number) — method, class verlocity.ents.DisplayEntity
Fades between two RGB values.
FadeIn(nSetFadeSpeed:Number) — method, class verlocity.sound.SoundObject
Fades in the sound.
FadeOut(nSetFadeSpeed:Number) — method, class verlocity.sound.SoundObject
Fades out the sound object.
FadeOutAll() — method, class verlocity.components.verSound
Fades out (and removes) all sounds.
FadeRemove(nSetFadeSpeed:Number) — method, class verlocity.ents.DisplayEntity
Removes the entity with a fading effect.
fCondition — Property, class verlocity.display.ui.Button
fFunction — Property, class verlocity.display.ui.Button
Fill(uiColor:uint, nAlpha:Number, nFillWidth:Number, nFillHeight:Number) — method, class verlocity.display.Layer
Fills the layer with a background color.
FindComplimentaryHue(hue:Number) — Static Method , class verlocity.utils.ColorUtil
Finds the complimentary hue based on the hue given.
FirstState — Property, class verlocity.core.Game
Returns the first state of the game.
Fit(nVal:Number, nValMin:Number, nValMax:Number, nOutMin:Number, nOutMax:Number) — Static Method , class verlocity.utils.MathUtil
Returns the approximate "fitted" number based on linear regression.
FLASH_DISPLAYSTATE — Property, class verlocity.settings.SettingsData
Flash display state.
FLASH_QUALITY — Property, class verlocity.settings.SettingsData
Default render quality.
FLASH_SCALEMODE — Property, class verlocity.settings.SettingsData
Flash scalemode.
FLASH_SHOW_DEFAULTCONTEXT — Property, class verlocity.settings.SettingsData
Enable/disable the default right click context menu.
Focus(inter:flash.display:InteractiveObject) — method, class verlocity.components.verInput
Forces keyboard focus on a specific nteractive object.
Follow(ent:verlocity.ents:DynamicEntity, iOffsetX:int, iOffsetY:int, bEase:Boolean, iEaseSpeed:int) — method, class verlocity.components.verCamera
Sets the camera to follows an entity.
Force — final class, package verlocity.physics
Force(pSetDirection:flash.geom:Point, nSetMagnitude:Number, nSetLifeTime:Number) — Constructor, class verlocity.physics.Force
ForceFocus() — method, class verlocity.components.verInput
Forces keyboard focus on the stage.
FormattedNumber(iNumber:int) — Static Method , class verlocity.utils.StringUtil
Returns a formatted number.
FormattedTime(iSeconds:int) — Static Method , class verlocity.utils.StringUtil
Returns a formatted time string (0.00) based on seconds given.
FOUR_BAND — Constant Static Property, class verlocity.sound.FrequencyAnalyzer
FOUR_BAND_VISUAL — Constant Static Property, class verlocity.sound.FrequencyAnalyzer
FPS — Property, class verlocity.components.verStats
Returns the current frames per second.
frameRate — Property, class verlocity.display.BitmapClip
FRAMERATE — Property, class verlocity.settings.SettingsData
FRAMERATE sets the framerate of the engine loop.
FrequencyAnalyzer — final class, package verlocity.sound
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