A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
I — Constant Static Property, class verlocity.input.KeyCode |
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iBoundPadding — Property, class verlocity.ents.DynamicEntity |
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iCollisionFlags — Property, class verlocity.ents.DynamicEntity |
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iCurParticles — Property, class verlocity.particle.ParticleEmitter |
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_id — Property, class verlocity.ents.Entity |
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Returns the registration ID of the entity. |
iLifeTime — Property, class verlocity.particle.ParticleProperties |
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iMaxParticleAmount — Property, class verlocity.particle.ParticleEmitter |
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importFrames(source:flash.display:MovieClip, startFrame:int, endFrame:int) — method, class verlocity.display.BitmapClip |
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Adds an animation to the collection
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importSprite(source:flash.display:Sprite) — method, class verlocity.display.BitmapClip |
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Adds an animation to the collection
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importTileSheet(source:flash.display:BitmapData, tileWidth:int, tileHeight:int, columnsToCopy:int, rowsToCopy:int, startPos:flash.geom:Point) — method, class verlocity.display.BitmapClip |
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Imports a "tilesheet" in. |
Increase(sName:String, iAmount:int) — method, class verlocity.components.verAchievements |
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Increases the value of the achievement. |
Increase(sName:String, nAmount:Number) — method, class verlocity.components.verVariables |
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Increases a variable by a defined amount
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Indicator — class, package verlocity.display.ui |
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Init() — method, class verlocity.ents.Entity |
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Called when the entity is first registered/spawned. |
Init() — method, class verlocity.logic.State |
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Called when the state is first initialized. |
initHeight — Property, class verlocity.collision.CRectangle |
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_Initialize(pPosition:flash.geom:Point, partProperties:verlocity.particle:ParticleProperties) — method, class verlocity.particle.Particle |
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Sets the particle to a position and sets its properties. |
initialLifeTime — Property, class verlocity.physics.Force |
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Returns the life time of the force (subtracted by the engine's current time)
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initWidth — Property, class verlocity.collision.CRectangle |
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initX — Property, class verlocity.ents.DynamicEntity |
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A getter that returns the initial X position. |
initY — Property, class verlocity.ents.DynamicEntity |
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A getter that returns the initial Y position. |
input — Static Property, class verlocity.Verlocity |
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Insert(dispObj:flash.display:DisplayObject) — method, class verlocity.display.ui.Scroll |
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INSERT — Constant Static Property, class verlocity.input.KeyCode |
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intersects(r:verlocity.collision:CRectangle) — method, class verlocity.collision.CRectangle |
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Returns if two rectangles intersects
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interval — Property, class verlocity.events.TickerEvent |
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iRemoveOffScreenPadding — Property, class verlocity.ents.DynamicEntity |
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Is(cClass:Class) — method, class verlocity.ents.Entity |
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Returns if the entity matches a class. |
IsActive() — method, class verlocity.components.verConsole |
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Returns if the console is active/displaying. |
IsActive(instance:any) — Static Method , class verlocity.core.SingletonManager |
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Returns if a Singleton class instance is in the dictionary. |
IsAltDown() — method, class verlocity.components.verInput |
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Returns if the alt key is held down. |
IsAsleep() — method, class verlocity.physics.PhysObject |
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Returns if the physics object is awake or asleep
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IsBeingRemoved() — method, class verlocity.ents.DisplayEntity |
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Returns if the entity is being fade removed. |
IsBetween(nNum:Number, nMin:Number, nMax:Number) — Static Method , class verlocity.utils.MathUtil |
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Returns if a number is between two numbers. |
IsBeyond(nVal:Number, nMax:Number) — Static Method , class verlocity.utils.MathUtil |
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Returns if a value has gone beyond the maximum value. |
IsColliding(ent:verlocity.ents:DynamicEntity) — method, class verlocity.ents.DynamicEntity |
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Returns the method of basic collision between other types
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IsCollisionEnabled() — method, class verlocity.components.verCollision |
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Returns if collision is being applied
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IsCollisionEnabled() — method, class verlocity.ents.DynamicEntity |
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Returns if collision is enabled
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IsCollisionFlagOn(iCollisionFlag:int) — method, class verlocity.ents.DynamicEntity |
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Returns if a collision flag is enabled or not. |
IsComponentLoaded(comp:any) — Static Method , class verlocity.Verlocity |
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Returns if the component is currently loaded. |
IsControlDown() — method, class verlocity.components.verInput |
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Returns if the control key is held down. |
IsDead() — method, class verlocity.ents.Entity |
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Returns if the entity is dead. |
IsDead() — method, class verlocity.particle.Particle |
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Returns if the particle is dead. |
IsDead() — method, class verlocity.particle.ParticleEmitter |
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Returns if the emitter is dead
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IsDisabled() — method, class verlocity.display.ui.Button |
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Returns if the button is disabled
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IsEasing — Property, class verlocity.components.verCamera |
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Returns if the camera is easing. |
IsEasingX — Property, class verlocity.components.verCamera |
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Returns if the camera is easing on the X axis. |
IsEasingY — Property, class verlocity.components.verCamera |
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Returns if the camera is easing on the Y axis. |
isEmpty(p_string:String) — Static Method , class verlocity.utils.StringUtil |
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Determines whether the specified string contains any characters. |
IsEmpty(obj:any) — Static Method , class verlocity.utils.ObjectUtil |
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Returns if an object is empty. |
IsExtending(class1:Class, class2:Class) — Static Method , class verlocity.utils.ObjectUtil |
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Returns if a class is extending from another class. |
IsFrictionEnabled() — method, class verlocity.physics.PhysObject |
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Returns if friction is enabled on this phyics object
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IsFullscreen() — method, class verlocity.display.DisplayManager |
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IsGravityEnabled() — method, class verlocity.physics.PhysObject |
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Returns if gravity is enabled on this phyics object
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IsGUIOpen() — method, class verlocity.components.verAchievements |
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Returns if the achievement GUI is open. |
IsHealthZero() — method, class verlocity.ents.Entity |
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Returns if the health is zero. |
IsHighlighted() — method, class verlocity.display.ui.Button |
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Returns if the button is highlighted
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IsInRange(aArray:Array, i:int) — Static Method , class verlocity.utils.ArrayUtil |
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Returns if an index is within range of the array
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IsKeyEnabled() — method, class verlocity.components.verInput |
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Returns if the key input is enabled. |
IsMaxVolume() — method, class verlocity.components.verSound |
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Returns if the volume is at its maximum value. |
IsMinVolume() — method, class verlocity.components.verSound |
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Returns if the volume is at its minimum value. |
IsMouseEnabled() — method, class verlocity.components.verInput |
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Returns if the mouse input is enabled. |
IsMuted() — method, class verlocity.components.verSound |
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Returns if the sound is muted. |
_IsNotUpdating() — method, class verlocity.core.Component |
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Returns if the component is not updating (paused). |
IsNull(obj:Object) — Static Method , class verlocity.utils.ObjectUtil |
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Returns if the object is null. |
isNumeric(p_string:String) — Static Method , class verlocity.utils.StringUtil |
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Determines whether the specified string is numeric. |
IsOnBottomBoundary() — method, class verlocity.ents.DynamicEntity |
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IsOnBoundary() — method, class verlocity.ents.DynamicEntity |
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IsOnLeftBoundary() — method, class verlocity.ents.DynamicEntity |
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IsOnRightBoundary() — method, class verlocity.ents.DynamicEntity |
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IsOnScreen() — method, class verlocity.ents.DynamicEntity |
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Returns if the entity is within the boundaries of the screen. |
IsOnTopBoundary() — method, class verlocity.ents.DynamicEntity |
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IsOnXBoundary() — method, class verlocity.ents.DynamicEntity |
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IsOnYBoundary() — method, class verlocity.ents.DynamicEntity |
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IsParticlePool() — method, class verlocity.components.verParticles |
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Returns if the particle pool was created
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IsPaused() — method, class verlocity.components.verEngine |
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Returns if the engine ticks are paused. |
IsPaused() — method, class verlocity.components.verPause |
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Returns if the engine is paused
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IsPaused() — method, class verlocity.sound.SoundObject |
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Returns if the sound object is paused. |
IsPauseDisabled() — method, class verlocity.components.verPause |
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Returns if pause was disabled
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IsPhysicsEnabled() — method, class verlocity.components.verPhysics |
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Returns if physics is being applied
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IsPhysicsEnabled() — method, class verlocity.ents.DynamicEntity |
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Returns if physics is enabled
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IsPlaying() — method, class verlocity.ents.DisplayEntity |
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Returns if the display object (if it's a MovieClip/_bitmapClip) is currently playing
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IsProtected() — method, class verlocity.ents.Entity |
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Returns if the entity is protected. |
IsQuitting() — Static Method , class verlocity.Verlocity |
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Returns if Verlocity is quitting. |
IsSelected() — method, class verlocity.display.ui.Button |
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Returns if the button is selected
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IsShiftDown() — method, class verlocity.components.verInput |
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Returns if the shift key is held down. |
IsSpawned() — method, class verlocity.ents.DisplayEntity |
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Returns if the entity was spawned. |
IsSplashing() — method, class verlocity.components.verStates |
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Returns if we're preforming the splash screen. |
IsStopped() — method, class verlocity.sound.SoundObject |
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Returns if the sound object is stopped (ie. |
IsT(sCheckType:String) — method, class verlocity.ents.Entity |
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Returns if the entity is matches a type (lowercase only). |
iState — Property, class verlocity.display.ui.Button |
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IsTransitioning() — method, class verlocity.components.verStates |
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Returns if the is a state transition going on. |
IsTriggered() — method, class verlocity.logic.ElapsedTrigger |
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IsTriggeredOnce() — method, class verlocity.logic.ElapsedTrigger |
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IsUndefined(obj:Object) — Static Method , class verlocity.utils.ObjectUtil |
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Returns if the object is undefined. |
IsUnlocked(sName:String) — method, class verlocity.components.verAchievements |
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Returns if an achievement was unlocked. |
IsUpdating() — method, class verlocity.ents.Entity |
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Returns if the entity is updating. |
IsValid(obj:Object) — Static Method , class verlocity.Verlocity |
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Returns if an object is valid (checks for IsValid function). |
_IsValid() — method, class verlocity.core.Singleton |
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Returns if this singleton is active/valid. |
IsValid(obj:Object) — Static Method , class verlocity.utils.ObjectUtil |
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Returns if an object is valid (checks for IsValid function). |
IsValidLayer(sName:String) — method, class verlocity.components.verLayers |
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Returns if a layer is valid. |
IsVerlocityLoaded() — Static Method , class verlocity.utils.SysUtil |
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Returns if Verlocity is active and loaded. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |