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I — Constant Static Property, class verlocity.input.KeyCode
iBoundPadding — Property, class verlocity.ents.DynamicEntity
iCollisionFlags — Property, class verlocity.ents.DynamicEntity
iCurParticles — Property, class verlocity.particle.ParticleEmitter
_id — Property, class verlocity.ents.Entity
Returns the registration ID of the entity.
iLifeTime — Property, class verlocity.particle.ParticleProperties
iMaxParticleAmount — Property, class verlocity.particle.ParticleEmitter
importFrames(source:flash.display:MovieClip, startFrame:int, endFrame:int) — method, class verlocity.display.BitmapClip
Adds an animation to the collection
importSprite(source:flash.display:Sprite) — method, class verlocity.display.BitmapClip
Adds an animation to the collection
importTileSheet(source:flash.display:BitmapData, tileWidth:int, tileHeight:int, columnsToCopy:int, rowsToCopy:int, startPos:flash.geom:Point) — method, class verlocity.display.BitmapClip
Imports a "tilesheet" in.
Increase(sName:String, iAmount:int) — method, class verlocity.components.verAchievements
Increases the value of the achievement.
Increase(sName:String, nAmount:Number) — method, class verlocity.components.verVariables
Increases a variable by a defined amount
Indicator — class, package verlocity.display.ui
Init() — method, class verlocity.ents.Entity
Called when the entity is first registered/spawned.
Init() — method, class verlocity.logic.State
Called when the state is first initialized.
initHeight — Property, class verlocity.collision.CRectangle
_Initialize(pPosition:flash.geom:Point, partProperties:verlocity.particle:ParticleProperties) — method, class verlocity.particle.Particle
Sets the particle to a position and sets its properties.
initialLifeTime — Property, class verlocity.physics.Force
Returns the life time of the force (subtracted by the engine's current time)
initWidth — Property, class verlocity.collision.CRectangle
initX — Property, class verlocity.ents.DynamicEntity
A getter that returns the initial X position.
initY — Property, class verlocity.ents.DynamicEntity
A getter that returns the initial Y position.
input — Static Property, class verlocity.Verlocity
Insert(dispObj:flash.display:DisplayObject) — method, class verlocity.display.ui.Scroll
INSERT — Constant Static Property, class verlocity.input.KeyCode
intersects(r:verlocity.collision:CRectangle) — method, class verlocity.collision.CRectangle
Returns if two rectangles intersects
interval — Property, class verlocity.events.TickerEvent
iRemoveOffScreenPadding — Property, class verlocity.ents.DynamicEntity
Is(cClass:Class) — method, class verlocity.ents.Entity
Returns if the entity matches a class.
IsActive() — method, class verlocity.components.verConsole
Returns if the console is active/displaying.
IsActive(instance:any) — Static Method , class verlocity.core.SingletonManager
Returns if a Singleton class instance is in the dictionary.
IsAltDown() — method, class verlocity.components.verInput
Returns if the alt key is held down.
IsAsleep() — method, class verlocity.physics.PhysObject
Returns if the physics object is awake or asleep
IsBeingRemoved() — method, class verlocity.ents.DisplayEntity
Returns if the entity is being fade removed.
IsBetween(nNum:Number, nMin:Number, nMax:Number) — Static Method , class verlocity.utils.MathUtil
Returns if a number is between two numbers.
IsBeyond(nVal:Number, nMax:Number) — Static Method , class verlocity.utils.MathUtil
Returns if a value has gone beyond the maximum value.
IsColliding(ent:verlocity.ents:DynamicEntity) — method, class verlocity.ents.DynamicEntity
Returns the method of basic collision between other types
IsCollisionEnabled() — method, class verlocity.components.verCollision
Returns if collision is being applied
IsCollisionEnabled() — method, class verlocity.ents.DynamicEntity
Returns if collision is enabled
IsCollisionFlagOn(iCollisionFlag:int) — method, class verlocity.ents.DynamicEntity
Returns if a collision flag is enabled or not.
IsComponentLoaded(comp:any) — Static Method , class verlocity.Verlocity
Returns if the component is currently loaded.
IsControlDown() — method, class verlocity.components.verInput
Returns if the control key is held down.
IsDead() — method, class verlocity.ents.Entity
Returns if the entity is dead.
IsDead() — method, class verlocity.particle.Particle
Returns if the particle is dead.
IsDead() — method, class verlocity.particle.ParticleEmitter
Returns if the emitter is dead
IsDisabled() — method, class verlocity.display.ui.Button
Returns if the button is disabled
IsEasing — Property, class verlocity.components.verCamera
Returns if the camera is easing.
IsEasingX — Property, class verlocity.components.verCamera
Returns if the camera is easing on the X axis.
IsEasingY — Property, class verlocity.components.verCamera
Returns if the camera is easing on the Y axis.
isEmpty(p_string:String) — Static Method , class verlocity.utils.StringUtil
Determines whether the specified string contains any characters.
IsEmpty(obj:any) — Static Method , class verlocity.utils.ObjectUtil
Returns if an object is empty.
IsExtending(class1:Class, class2:Class) — Static Method , class verlocity.utils.ObjectUtil
Returns if a class is extending from another class.
IsFrictionEnabled() — method, class verlocity.physics.PhysObject
Returns if friction is enabled on this phyics object
IsFullscreen() — method, class verlocity.display.DisplayManager
IsGravityEnabled() — method, class verlocity.physics.PhysObject
Returns if gravity is enabled on this phyics object
IsGUIOpen() — method, class verlocity.components.verAchievements
Returns if the achievement GUI is open.
IsHealthZero() — method, class verlocity.ents.Entity
Returns if the health is zero.
IsHighlighted() — method, class verlocity.display.ui.Button
Returns if the button is highlighted
IsInRange(aArray:Array, i:int) — Static Method , class verlocity.utils.ArrayUtil
Returns if an index is within range of the array
IsKeyEnabled() — method, class verlocity.components.verInput
Returns if the key input is enabled.
IsMaxVolume() — method, class verlocity.components.verSound
Returns if the volume is at its maximum value.
IsMinVolume() — method, class verlocity.components.verSound
Returns if the volume is at its minimum value.
IsMouseEnabled() — method, class verlocity.components.verInput
Returns if the mouse input is enabled.
IsMuted() — method, class verlocity.components.verSound
Returns if the sound is muted.
_IsNotUpdating() — method, class verlocity.core.Component
Returns if the component is not updating (paused).
IsNull(obj:Object) — Static Method , class verlocity.utils.ObjectUtil
Returns if the object is null.
isNumeric(p_string:String) — Static Method , class verlocity.utils.StringUtil
Determines whether the specified string is numeric.
IsOnBottomBoundary() — method, class verlocity.ents.DynamicEntity
IsOnBoundary() — method, class verlocity.ents.DynamicEntity
IsOnLeftBoundary() — method, class verlocity.ents.DynamicEntity
IsOnRightBoundary() — method, class verlocity.ents.DynamicEntity
IsOnScreen() — method, class verlocity.ents.DynamicEntity
Returns if the entity is within the boundaries of the screen.
IsOnTopBoundary() — method, class verlocity.ents.DynamicEntity
IsOnXBoundary() — method, class verlocity.ents.DynamicEntity
IsOnYBoundary() — method, class verlocity.ents.DynamicEntity
IsParticlePool() — method, class verlocity.components.verParticles
Returns if the particle pool was created
IsPaused() — method, class verlocity.components.verEngine
Returns if the engine ticks are paused.
IsPaused() — method, class verlocity.components.verPause
Returns if the engine is paused
IsPaused() — method, class verlocity.sound.SoundObject
Returns if the sound object is paused.
IsPauseDisabled() — method, class verlocity.components.verPause
Returns if pause was disabled
IsPhysicsEnabled() — method, class verlocity.components.verPhysics
Returns if physics is being applied
IsPhysicsEnabled() — method, class verlocity.ents.DynamicEntity
Returns if physics is enabled
IsPlaying() — method, class verlocity.ents.DisplayEntity
Returns if the display object (if it's a MovieClip/_bitmapClip) is currently playing
IsProtected() — method, class verlocity.ents.Entity
Returns if the entity is protected.
IsQuitting() — Static Method , class verlocity.Verlocity
Returns if Verlocity is quitting.
IsSelected() — method, class verlocity.display.ui.Button
Returns if the button is selected
IsShiftDown() — method, class verlocity.components.verInput
Returns if the shift key is held down.
IsSpawned() — method, class verlocity.ents.DisplayEntity
Returns if the entity was spawned.
IsSplashing() — method, class verlocity.components.verStates
Returns if we're preforming the splash screen.
IsStopped() — method, class verlocity.sound.SoundObject
Returns if the sound object is stopped (ie.
IsT(sCheckType:String) — method, class verlocity.ents.Entity
Returns if the entity is matches a type (lowercase only).
iState — Property, class verlocity.display.ui.Button
IsTransitioning() — method, class verlocity.components.verStates
Returns if the is a state transition going on.
IsTriggered() — method, class verlocity.logic.ElapsedTrigger
IsTriggeredOnce() — method, class verlocity.logic.ElapsedTrigger
IsUndefined(obj:Object) — Static Method , class verlocity.utils.ObjectUtil
Returns if the object is undefined.
IsUnlocked(sName:String) — method, class verlocity.components.verAchievements
Returns if an achievement was unlocked.
IsUpdating() — method, class verlocity.ents.Entity
Returns if the entity is updating.
IsValid(obj:Object) — Static Method , class verlocity.Verlocity
Returns if an object is valid (checks for IsValid function).
_IsValid() — method, class verlocity.core.Singleton
Returns if this singleton is active/valid.
IsValid(obj:Object) — Static Method , class verlocity.utils.ObjectUtil
Returns if an object is valid (checks for IsValid function).
IsValidLayer(sName:String) — method, class verlocity.components.verLayers
Returns if a layer is valid.
IsVerlocityLoaded() — Static Method , class verlocity.utils.SysUtil
Returns if Verlocity is active and loaded.
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