A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
U — Constant Static Property, class verlocity.input.KeyCode |
| |
ui — Static Property, class verlocity.Verlocity |
| |
uiColor — Property, class verlocity.ents.DisplayEntity |
| |
uiColor — Property, class verlocity.particle.Particle |
| |
uiColorEnd — Property, class verlocity.particle.ParticleProperties |
| |
uiColorStart — Property, class verlocity.particle.ParticleProperties |
| |
UIElement — class, package verlocity.display.ui |
| |
UnHighlightCurrentButton() — method, class verlocity.components.verUI |
|
Removes the current button highlight
|
UnHook(objToRemove:Object) — method, class verlocity.components.verEngine |
|
Removes an object from the engine hook. |
Unlock(sName:String) — method, class verlocity.components.verAchievements |
|
Unlocks an achievement. |
UnMute() — method, class verlocity.components.verSound |
|
Unmutes the overall sound
|
Unregister(componentClass:Object) — Static Method , class verlocity.core.ComponentManager |
|
Unregisters a registered component. |
UnregisterButton(button:verlocity.display.ui:Button) — method, class verlocity.components.verUI |
|
Removes button from the key input list
|
Up() — method, class verlocity.display.gui.PauseButton |
| |
Up() — method, class verlocity.display.ui.Button |
| |
Up() — method, class verlocity.display.ui.Scroll |
| |
UP — Constant Static Property, class verlocity.input.KeyCode |
| |
_Update() — method, class verlocity.components.ver3D |
|
Updates the 3D rendering. |
_Update() — method, class verlocity.components.verCamera |
|
Updates the camera
|
_Update() — method, class verlocity.components.verEnts |
|
Updates all the different lists of entities. |
_Update() — method, class verlocity.components.verInput |
|
Stores the last pressed keys for later reference. |
_Update() — method, class verlocity.components.verParticles |
|
Updates the particles, emitters, and effects. |
_Update() — method, class verlocity.components.verSound |
|
Updates all sounds
|
_Update() — method, class verlocity.components.verSoundAnalyzer |
|
Updates the FFT and averages. |
_Update() — method, class verlocity.components.verSoundscape |
|
Updates the soundscapes
|
_Update() — method, class verlocity.components.verStates |
|
Updates the current state and handles transitions
|
_Update() — method, class verlocity.core.Component |
|
Called each engine tick (verEngine), if the component updates
|
_Update() — method, class verlocity.display.BitmapClip |
|
Updates the animation of the BitmapClip
|
_Update() — method, class verlocity.ents.DisplayEntity |
|
Called each engine tick, do not override this. |
_Update() — method, class verlocity.ents.DynamicEntity |
|
Called each engine tick, do not override this. |
Update() — method, class verlocity.ents.Entity |
|
Called each engine tick. |
_Update() — method, class verlocity.ents.Entity |
|
Called each engine tick, do not override this. |
_Update() — method, class verlocity.ents.effects.Effect |
|
Updates the effect. |
_Update() — method, class verlocity.ents.items.Pickup |
|
Handles moving towards the activator entitiy. |
_Update() — method, class verlocity.ents.spawners.BeatSpawner |
|
Spawns an entity each time there is a beat
|
Update() — method, class verlocity.logic.DelayedFunction |
| |
Update() — method, class verlocity.logic.State |
|
Called each game tick. |
_Update() — method, class verlocity.particle.Particle |
|
Updates the particle. |
_Update() — method, class verlocity.particle.ParticleEmitter |
|
Updates the emitter. |
_Update() — method, class verlocity.sound.SoundObject |
|
Updates the sound object. |
_UpdateAll() — Static Method , class verlocity.core.ComponentManager |
|
Updates all components (called by verEngine)
|
_UpdateCollision(ent:verlocity.ents:DynamicEntity, headNode:verlocity.core:ListNode) — method, class verlocity.components.verCollision |
|
Preforms various collision checks on an entity
|
UpdateCollisionRect(nSetPosX:Number, nSetPosY:Number, nSetScaleX:Number, nSetScaleY:Number, nSetWidth:Number, nSetHeight:Number, nSetOffsetX:Number, nSetOffsetY:Number) — method, class verlocity.ents.DynamicEntity |
|
Update the position/scale of the collision rect
|
_UpdateComponent() — method, class verlocity.core.Component |
|
Updates the component, if possible. |
_UpdateForces() — method, class verlocity.physics.PhysObject |
|
An internal function that removes forces after their life time has expired. |
UpdateInput() — method, class verlocity.logic.State |
|
Called each game tick, if verInput is valid. |
UpdateLoadGUI() — method, class verlocity.loaders.Preloader |
|
Updates the Verlocity preloader. |
_UpdatePhysics(ent:verlocity.ents:DynamicEntity) — method, class verlocity.components.verPhysics |
| |
URL — Property, class verlocity.sound.SoundGroup |
| |
UseDefaultFriction() — method, class verlocity.physics.PhysObject |
|
Resets the friction of this physics object to the global constant
|
UseDefaultGravity() — method, class verlocity.physics.PhysObject |
|
Resets the gravity of this physics object to the global constant
|
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |