bitmapData:BitmapData
[read-only]
Implementation public function get bitmapData():BitmapData
bitmapDataRect:Rectangle
[read-only]
Implementation public function get bitmapDataRect():Rectangle
center:Point
[read-only]
Implementation public function get center():Point
colorTransform:ColorTransform
Implementation public function get colorTransform():ColorTransform
public function set colorTransform(value:ColorTransform):void
currentAnimation:int
Sets the current Animation to be displayed
Implementation public function get currentAnimation():int
public function set currentAnimation(value:int):void
currentFrame:int
[read-only]
Implementation public function get currentFrame():int
frameRate:int
Implementation public function get frameRate():int
public function set frameRate(value:int):void
height:int
[read-only]
Implementation public function get height():int
rotation:int
Implementation public function get rotation():int
public function set rotation(value:int):void
public var scaleSmoothing:Boolean
public var scaleX:Number = 1
public var scaleY:Number = 1
public var sourceClass:Class
totalFrames:int
[read-only]
Implementation public function get totalFrames():int
width:int
[read-only]
Implementation public function get width():int
public function BitmapClip(clipToCopy:BitmapClip = null, framesOfRotation:int = 32)
Parameters | clipToCopy:BitmapClip (default = null )
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| framesOfRotation:int (default = 32 )
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public function _Dispose():void
public function _Update():void
Updates the animation of the BitmapClip
public function gotoAndPlay(frame:int):void
Parameters
public function gotoAndStop(frame:int):void
Parameters
public function importFrames(source:MovieClip, startFrame:int = 1, endFrame:int = 0):int
Adds an animation to the collection
Parameters
| source:MovieClip — Takes a MovieClip
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| startFrame:int (default = 1 ) — Frame to start importing from. Default is 1.
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| endFrame:int (default = 0 ) — Copy all frames up to this frame. Leave at 0 to get all frames.
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Returns | int — the index to the created Animation
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public function importSprite(source:Sprite):int
Adds an animation to the collection
Parameters
| source:Sprite — Takes a Sprite
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Returns | int — the index to the created Animation
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public function importTileSheet(source:BitmapData, tileWidth:int, tileHeight:int, columnsToCopy:int = 0, rowsToCopy:int = 0, startPos:Point = null):int
Imports a "tilesheet" in. Give it a BitmapData object which stores your tiles.
Parameters
| source:BitmapData |
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| tileWidth:int |
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| tileHeight:int |
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| columnsToCopy:int (default = 0 )
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| rowsToCopy:int (default = 0 )
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| startPos:Point (default = null )
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Returns public function nextFrame():void
public function play():void
public function prevFrame():void
public function reuseClipData(bitmapClip:BitmapClip):void
Use this function to copy data from a bitmapClip that has already been created.
This will speed up object creation IMMENSELY. It is highly recommended that you use this.
Parameters
public function stop():void
Wed Feb 29 2012, 07:04 PM -08:00