Property | Defined By | ||
---|---|---|---|
FirstState : State [read-only]
Returns the first state of the game. | Game | ||
GameAuthor : String [read-only]
Returns the game author. | Game | ||
GameDescription : String [read-only]
Returns the game description. | Game | ||
GameName : String [read-only]
Returns the game name. | Game |
Method | Defined By | ||
---|---|---|---|
Game(initClass:Class, firstState:State, sSetGameName:String = null, sSetGameAuthor:String = null, sSetGameDescription:String = null)
Starts the game. | Game | ||
_Construct():void
Called when the game is constructed. | Game | ||
_Destruct():void
Called when the game is removed. | Game |
FirstState | property |
FirstState:State
[read-only] Returns the first state of the game.
public function get FirstState():State
GameAuthor | property |
GameAuthor:String
[read-only] Returns the game author.
public function get GameAuthor():String
GameDescription | property |
GameDescription:String
[read-only] Returns the game description.
public function get GameDescription():String
GameName | property |
GameName:String
[read-only] Returns the game name.
public function get GameName():String
Game | () | Constructor |
public function Game(initClass:Class, firstState:State, sSetGameName:String = null, sSetGameAuthor:String = null, sSetGameDescription:String = null)
Starts the game.
ParametersinitClass:Class | |
firstState:State | |
sSetGameName:String (default = null )
| |
sSetGameAuthor:String (default = null )
| |
sSetGameDescription:String (default = null )
|
_Construct | () | method |
public function _Construct():void
Called when the game is constructed.
_Destruct | () | method |
public function _Destruct():void
Called when the game is removed.