| Class | Description |
---|
| ver3D |
Provides easy Away3D 3.6.0 instancing and support. |
| verAchievements |
Provides simple addition-based achievments. |
| verBitmap |
Handles registration of bitmap assets. |
| verCamera |
A simple 2D DisplayObject-based camera. |
| verCollision |
Manages all the collision handling. |
| verConsole |
In-game debugging console with real-time stat display and logging. |
| verEngine |
The main control loop of the engine. |
| verEnts |
Manages all the entities. |
| verInput |
Keyboard and mouse input handling. |
| verLayers |
Stores and handles all the layers and graphics. |
| verParticles |
Bitmap-based particle system. |
| verPause |
Handles pausing and unpausing. |
| verPhysics |
Calculates physical forces that are acted upon the entities. |
| verSave |
Saves/loads local data for storage. |
| verSound |
Handles all the sound objects/streams of the engine. |
| verSoundAnalyzer |
Preforms sound both real-time and pre-time sound analyzation. |
| verSoundscape |
Handles soundscapes, which play a combination of sounds that form an environment. |
| verStates |
Manages the current state. |
| verStats |
Calculates and holds many useful performance stats. |
| verUI |
Handles all the UI elements. |
| verVariables |
Creates global variables useful for score, health, and more. |