Verlocity is an incredibly easy to use, yet extremely powerful pure Actionscript 3 Flash engine
primed for game development. Built-in components for entity management, real-time sound analyzation,
location-based sound objects, states with transitions, achievements, impressive debugging
tools (console and concommands), localization, camera, inventory, saving/loading, soundscapes
and a whole lot more. Completely expandable and built around making game development easy and enjoyable.
Macklin Guy - Main developer of Verlocity. Designed and coded the entire engine and its components.
Scott Kauker - Helper, friend, and supporter. Coded verSoundscape and helped with the design of Verlocity.
Want to contribute to Verlocity? Check out our wiki for more information on how you can help out!
If you like Verlocity, why not donate a few dollars to help fund it?
I could always use a cream soda for my efforts. :)
Copyright 2011-2012 Macklin Guy
Verlocity is free software: you can redistribute it and/or modify
it under the terms of the Lesser GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Verlocity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Lesser GNU General Public License for more details.
You should have received a copy of the Lesser GNU General Public License
along with Verlocity. If not, see http://www.gnu.org/licenses/.
Verlocity relies on the following libraries, which are subject to their own licenses: