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E — Constant Static Property, class verlocity.input.KeyCode
Ease(nOrigin:Number, nNew:Number, nSpeed:Number) — Static Method , class verlocity.utils.MathUtil
Returns an eased value between two numbers.
editDistance(p_source:String, p_target:String) — Static Method , class verlocity.utils.StringUtil
Levenshtein distance (editDistance) is a measure of the similarity between two strings, The distance is the number of deletions, insertions, or substitutions required to transform p_source into p_target.
EFF_DEFAULT — Constant Property, class verlocity.components.verParticles
Effect — class, package verlocity.ents.effects
Effect(mc:flash.display:MovieClip, bBitmap:Boolean) — Constructor, class verlocity.ents.effects.Effect
Creates an effect.
EFF_EVERLASTING — Constant Property, class verlocity.components.verParticles
EFF_HARDDOTS — Constant Property, class verlocity.components.verParticles
EIGHT_BAND — Constant Static Property, class verlocity.sound.FrequencyAnalyzer
ElapsedTrigger — final class, package verlocity.logic
ElapsedTrigger(iSetElapsedTime:int) — Constructor, class verlocity.logic.ElapsedTrigger
EmitSound(sSound:any, nStartVolume:Number, bLoops:Boolean, bParent:Boolean, bFadeIn:Boolean) — method, class verlocity.ents.DynamicEntity
Plays a sound at the location of the entity.
emitter — Property, class verlocity.particle.Particle
Empty(aArray:Array) — Static Method , class verlocity.utils.ArrayUtil
Completely removes all contents of an array and disposes all memory
Enable() — method, class verlocity.components.verPause
Enables pausing
Enable() — method, class verlocity.logic.ElapsedTrigger
EnableAnalyzer(bEnabled:Boolean) — method, class verlocity.components.verSoundAnalyzer
Enables/disables the real-time analyzation.
EnableCollision(bEnable:Boolean) — method, class verlocity.components.verCollision
Enables/disables collision to be applied
EnableCollision(bEnable:Boolean) — method, class verlocity.ents.DynamicEntity
Enables/disables calculations for collision.
EnableFriction(bEnable:Boolean) — method, class verlocity.physics.PhysObject
Enables/disables friction to be applied to this object Default friction will be applied if you do not manually set a friction constant for this object
EnableGravity(bEnable:Boolean) — method, class verlocity.physics.PhysObject
Enables/disables gravity to be applied to this object Default gravity will be applied if you do not manually set a gravity constant for this object
EnableHotkeys(bEnabled:Boolean) — method, class verlocity.input.KeyManager
Enables/disables hot keys.
EnableKeys(bEnabled:Boolean) — method, class verlocity.components.verInput
Enables/disables the keyboard input.
EnableMouse(bEnabled:Boolean) — method, class verlocity.components.verInput
Enables/disables the mouse input.
EnablePhysics(bEnable:Boolean) — method, class verlocity.components.verPhysics
Enables/disables physics to be applied
EnablePhysics(bEnable:Boolean, bRemovePhysicsObj:Boolean) — method, class verlocity.ents.DynamicEntity
Enables/disables calculations for physics.
EnableTransitions(bEnabled:Boolean) — method, class verlocity.components.verStates
Sets if transitions should be enabled.
EnableUpdate(bUpdate:Boolean) — method, class verlocity.ents.Entity
Sets if the entity will update each engine tick.
End(bSetNextState:Boolean, bTransition:Boolean) — method, class verlocity.components.verStates
Ends the current state.
END — Constant Static Property, class verlocity.input.KeyCode
EndGame() — Static Method , class verlocity.Verlocity
Ends the active game.
EndRenderBitmap() — method, class verlocity.display.Layer
Finishes all drawing to the bitmap layer.
_EndRenderBitmaps() — method, class verlocity.components.verLayers
Loops through all the layers and ends rendering their bitmaps.
endsWith(p_string:String, p_end:String) — Static Method , class verlocity.utils.StringUtil
Determines whether the specified string ends with the specified suffix.
engine — Static Property, class verlocity.Verlocity
ent — Property, class verlocity.collision.CollisionInfo
ENTER — Constant Static Property, class verlocity.input.KeyCode
EnterHighlightedButton() — method, class verlocity.components.verUI
Activates UI button (used for key input)
ENTER_PAD — Constant Static Property, class verlocity.input.KeyCode
Entity — class, package verlocity.ents
ents — Static Property, class verlocity.Verlocity
Equals(aArray1:Array, aArray2:Array) — Static Method , class verlocity.utils.ArrayUtil
Returns if two arrays are equal to themselves.
EQUALS — Constant Static Property, class verlocity.input.KeyCode
ESC — Constant Static Property, class verlocity.input.KeyCode
EventBitmapClip — final class, package verlocity.events
Handles the events of a BitmapClip
EventBitmapClip(type:String, data:verlocity.display:BitmapClip) — Constructor, class verlocity.events.EventBitmapClip
Creates a bitmap clip event handler
Extension — Property, class verlocity.sound.SoundGroup
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