A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Constant Static Property, class verlocity.input.KeyCode |
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padLeft(p_string:String, p_padChar:String, p_length:uint) — Static Method , class verlocity.utils.StringUtil |
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Pads p_string with specified character to a specified length from the left. |
padRight(p_string:String, p_padChar:String, p_length:uint) — Static Method , class verlocity.utils.StringUtil |
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Pads p_string with specified character to a specified length from the right. |
Parallax(aLayers:Array, nScrollX:Number, nScrollY:Number, nScrollZ:Number) — method, class verlocity.components.verLayers |
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Preforms a parallaxing effect between a select layers. |
parent — Property, class verlocity.ents.DisplayEntity |
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Returns the parent display object container. |
Particle — final class, package verlocity.particle |
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ParticleEmitter — final class, package verlocity.particle |
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ParticleEmitter(nPosX:Number, nPosY:Number, iSetLifeTime:int, iMaxPartAmount:int) — Constructor, class verlocity.particle.ParticleEmitter |
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Creates a particle emitter
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ParticleProperties — final class, package verlocity.particle |
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ParticleProperties(uiSetColorStart:uint, uiSetColorEnd:uint, iSetLifeTime:int, pStartSetVel:flash.geom:Point, pStartSetAccel:flash.geom:Point) — Constructor, class verlocity.particle.ParticleProperties |
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Creates an instance of the particle properties
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particles — Static Property, class verlocity.Verlocity |
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pause — Static Property, class verlocity.Verlocity |
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Pause() — method, class verlocity.components.verEngine |
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Pauses the main game loop. |
Pause() — method, class verlocity.components.verPause |
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Pauses everything
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Pause() — method, class verlocity.ents.DisplayEntity |
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Pauses the display object (if it's a MovieClip/_bitmapClip and was playing)
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Pause() — method, class verlocity.sound.SoundObject |
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Pauses the sound object. |
PAUSEABLE — Property, class verlocity.settings.SettingsData |
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PAUSABLE is the overall setting that completely
disables pausing. |
PauseAll() — method, class verlocity.components.verSound |
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Pauses all sounds
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PauseAllAnimations() — method, class verlocity.components.verEnts |
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Pauses animations of all entities that have animations. |
PauseButton — class, package verlocity.display.gui |
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PauseButton(sText:String, tfFormat:flash.text:TextFormat, iPosX:int, iPosY:int, fButton:Function, fCondition:Function, iSetWidth:int) — Constructor, class verlocity.display.gui.PauseButton |
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PauseMenu — class, package verlocity.display.gui |
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PauseMenu(iPosX:int, iPosY:int) — Constructor, class verlocity.display.gui.PauseMenu |
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PAUSEMENU_GUI — Property, class verlocity.settings.SettingsData |
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With SHOW_PAUSEMENU disabled, you can specify
your own pause menu GUI with this setting. |
PAUSE_ONFOCUSLOST — Property, class verlocity.settings.SettingsData |
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Percent(nVal:Number, nMax:Number) — Static Method , class verlocity.utils.MathUtil |
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Returns the percentage value (0-1) of two numbers ( val / max ). |
PGDN — Constant Static Property, class verlocity.input.KeyCode |
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PGUP — Constant Static Property, class verlocity.input.KeyCode |
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phys — Static Property, class verlocity.Verlocity |
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phys — Property, class verlocity.ents.DynamicEntity |
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Returns the physics object (short-hand). |
PHYS_GRAVITY — Property, class verlocity.settings.SettingsData |
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The default gravity to apply on all physics objects if they have gravity enabled. |
PhysObject — final class, package verlocity.physics |
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PhysObject(pVelocityDirection:flash.geom:Point, nVelocityMagnitude:Number, nSetMass:Number) — Constructor, class verlocity.physics.PhysObject |
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Pickup — class, package verlocity.ents.items |
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PitchMax — Property, class verlocity.sound.SoundGroupSettings |
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PitchMin — Property, class verlocity.sound.SoundGroupSettings |
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play() — method, class verlocity.display.BitmapClip |
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Play() — method, class verlocity.ents.DisplayEntity |
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Plays the display object (if it's a MovieClip/BitmapClip)
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Play(nPosition:Number) — method, class verlocity.sound.SoundObject |
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Plays the sound object. |
player — Static Property, class verlocity.Verlocity |
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Returns the reference to the player entity. |
Playtime — Property, class verlocity.sound.SoundGroup |
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PLUS_PAD — Constant Static Property, class verlocity.input.KeyCode |
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PreloadAsset(className:Class, bAnimated:Boolean, iRotationAmount:int) — method, class verlocity.components.verBitmap |
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Preloads an asset for bitmap usage. |
Preloader — class, package verlocity.loaders |
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Preloader() — Constructor, class verlocity.loaders.Preloader |
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Creates the preloader. |
Press() — method, class verlocity.display.ui.Button |
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prevFrame() — method, class verlocity.display.BitmapClip |
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previous — Property, class verlocity.core.ListNode |
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properCase(p_string:String) — Static Method , class verlocity.utils.StringUtil |
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Properly cases' the string in "sentence format". |
properties — Property, class verlocity.particle.Particle |
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property — Property, class verlocity.events.GlobalEvent |
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PROPERTY_CHANGED — Constant Static Property, class verlocity.events.GlobalEvent |
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pStartAccel — Property, class verlocity.particle.ParticleProperties |
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pStartVel — Property, class verlocity.particle.ParticleProperties |
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push(data:any) — method, class verlocity.core.LinkedList |
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Pushes a new node at the top of the list. |
put(name:String, value:any) — method, class verlocity.core.Global |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |